![]() ![]() ![]() 3, Tiergarten, open daily from 12.īest steaks: Midtown Grill Photo: Ricarda Spiegel The Big Dog, in the Marriott Hotel, Ebertstr. ![]() The renaissance of the hot dog is in full swing. The most recent example: The Big Dog on the ground floor of the Marriot at Potsdamer Platz, which offers an excellent alternative to the franchise monotony of the tourist mile. Their classic ‘Straight Dog’ comes in a stylish plastic basket in an aromatic, toasted sourdough roll, pickles and artisanal sausage. There are also more lavish variants, such as the Surf’n’Turf hot dog ‘Dogzilla’ and a large selection of craft beers. Don’t worry, vegetarians will be happy too, and so will children. 44, Wilmersdorf, Sun–Thu 10 – 01 Fri – Sat 10 – 03.īest hot dogs: The Big Dog Photo: The Big Dog With classic flavours like chocolate and strawberry, they also offer indulgent peanut butter and brownie flavours. They have an impressive menu of burgers and sandwiches, but their milkshakes are certainly the highlight. In all its kitschy glam-rock glory, Route 66 serves up American diner classics. Best milkshakes: Route 66 Photo: Martin Popp ![]()
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![]() This is pretty disappointing, considering that, during the pixel graphic time periods, everything looks pretty stretched out on my screen at 1080p. You can force it by using Alt-Enter, but otherwise, there are no resolution options whatsoever. But surprisingly lacking is an option for a windowed mode, which is odd for a PC game in 2015. The graphics themselves are pretty well done, and there is a nice variety of options on the main menu. Stars are hidden throughout the times and locales, as well, and, if you’re an achievement hunter, you’ll definitely want to go for all of them.Įvoland 2 has a pretty decent soundtrack, ranging from basic chiptunes that, like the graphics, grow more complex with the time period, culminating in real instruments when you reach the 3D future. There’s a battle coliseum that acts as a survival mode where you can do a beat ’em up against as many pirates as possible before you go down, and a locked house in Genova, the main city, where you can play the Guitar Hero sequence to your heart’s content. There are a couple of side diversions to be found in Evoland 2‘s world: once you can acquire a flying machine, you can play a SHMUP minigame at your leisure, and there’s also a collectible card game that works as sort of a hybrid between Triple Triad and Magic: The Gathering. The above screenshot is part of a Chrono Trigger-like dungeon with some subtle Metroid and Pok émon references within, as well. The parts I most enjoyed were those that emulated the RPGs I grew up with. I just don’t care for match-three puzzle games, and having to do it ten times in a row to progress wasn’t my idea of a good time. What I didn’t really enjoy was the Puzzle & Dragons segment of the game. The Double Dragon sequence was all right, but it was difficult to pull off special moves at times. The Street Fighter segment was far too short, and the controls felt off to me. Those were not much fun to deal with for me, but, even if you’re someone who’s not good at these sorts of games, if you’re playing on the normal difficulty like I was, you’ll get through eventually. There are also occasional moments where Evoland 2 fell short, like the Street Fighter-esque boss battle with clunky controls, or a series of duels you need to fight by playing a game of Puzzle & Dragons where the computer has a clear advantage over you. I felt that Evoland 2 did a good job of emulating the particular games it was pretending to be, but these parts sort of lack that special something that made the originals great. One minute you could be playing a top-down action RPG swashbuckler that’s reminiscent of Ys, the next you could be brawling with your fists, Double Dragon-style, or flying a plane in a SHMUP sequence, or fighting a land war in a tactical strategy battle, culminating in a Guitar Hero-styled rhythm duel against an evil wizard. To accomplish your objectives, you’ll explore a variety of game genres as you proceed through the main story. ![]() Naturally, in the vein of other time travel games like Chrono Trigger and Radiant Historia, setting history right is not nearly as simple as it seems. As you learn about the land’s history concerning a war between the Empire and Demonia, the home of the demons, you and your party set out to do everything in your power to prevent disaster. I actually like the idea of the graphical style changing with the time period - it makes it easier to remember what time you need to be in to accomplish your objectives, so it never gets confusing. As you travel to the future, the graphics become more advanced, changing from a Game Boy Advance color palette, to a more complex 32-bit PlayStation 2D style with more colors and sprite detail, and finally ending up in glorious 3D. The story takes place in an original RPG world, where you wake up in a monochrome era, gaining additional abilities as you move forward and travel to different eras. Evoland 2‘s brand of humor is hit or miss some of it made me chuckle, other bits of dialogue made me groan. But this isn’t quite like Guacamelee!, a game which shoved internet memes in your face and hoped that you got a cheap laugh out of it. Honestly, a good meta achievement here would be challenging the player to spot all the influences that make up the parts of Evoland 2‘s whole. Others are a bit more subtle, but they’re there for all to see. Many of Evoland 2‘s references are instantly recognizable. ![]() It’s like going to a buffet and sampling many different foods, creating a diverse platter of game genres that are explored through its roughly 18 to 20-hour adventure. Evoland 2 expands on this idea significantly. It was an ambitious, but short affair, leaving those who played it wanting more. ![]() When it came out, the first Evoland had a pretty novel idea for the time: it was an evolution of the RPG genre, taking us through various graphical eras in gaming from the Game Boy to the modern 3D era, and everything in between. ![]() ![]() ![]() You do not meet until you arrive on the starship Von Braun. Note that each player proceeds alone through training level, although you can already use the in-game chat. Either simply call each other via Skype, or use traditional gamer voice-chat programs like Roger Wilco or Ventrilo. ![]() Rebind it to something useful before you start your MP game. The command to chat within the game is "talk". If you join the chat to find a game, change your nick like this: "Kolya|wtp" (This means: Wants To Play) Internet players should post to the Multiplayer List on to find like-minded players.Īdditionally you can meet for games in our IRC channel. LAN games are best suited, also saving you from common connection problems. copy it from one of the player's computers to all others'.)Ī fun cooperative game experience is based on good communication. This leads to some interesting cloning effects if all the players use a copy of the exact same savegame, e.g. (Resuming a savegame file of another player will turn you into that player. If one player is missing, a "Personal Effects Box" will appear, which contains the dead companion's belongings. ![]() The same players (and mod setups) need to resume a saved game. The game is saved on all connected computers. It's not anyone's fault, so don't scream at friends!Īny player can save the game. Keep several save games! Sometimes save games are corrupted and cannot be reloaded. Crashes happen mostly during these level changes. From then on you should habitually save before using bulkheads and elevators. Note that you won't be able to save before reaching the Von Braun. offers free router specific help on port forwarding and triggering. You should also set up a static internal IP in this case to which you forward all these ports. If you can't find a port triggering option, just forward the trigger port like the others. Port triggering will likely have it's own router menu option.
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